July112014

terminallyxsadistic:

I cannot express the gratitude I feel  to have been selected for an internship with my local government’s Office to Prevent and End Homelessness. I have been able to meet so many great people and, continue to work and collaborate on meaningful projects.  

Sadly, there has been a bit of an endemic regarding Inhalant Abuse in my office’s jurisdiction. Trying to be helpful, I offered what nominal knowledge I had on the subject matter at a meeting. Afterwards, I was approached about lecturing about the dangers of Inhalant Abuse due to a lack of appropriate resources and a growing need for education.

Adam graciously offered me his design skills and we were able to collaborate to create appropriate literature to present the research I conducted.

Reaching out to people in need of this information, as well as educating various staff members of the dangers of inhalant abuse and resources to help their clients, was a service I was absolutely humbled to be trusted to provide.

I am posting this pamphlet in pride of the work Adam and I accomplished, as well as for anyone who may be struggling with Inhalant Abuse.

If anyone would like more information on Inhalant Abuse, or direction to resources, please know that my askbox is always open.

It was seriously such an honor to help with this project - Laura really did incredibly research for it. I felt really lucky to help, and Laura did an amazing job with the presentation. I didn’t know a lot about huffing before they brought the project up and it was really interesting learning about it and trying to make the information accessible to the community.

40 notes
June112014
10,617 notes
4PM
sbosma:

Polypheme and Odyssea, my combatants for Jenn Woodall’s FIGHTZINE, featuring an all-female cast of fighting game characters. These ended up being closer to Dark Souls enemies (maybe my Ornstein and Smough), but hey. 
I picture these two as invulnerable from the front and weak to the rear, with Polypheme’s shield and spear, and Odyssea’s gun keeping the player at bay. I imagine you’d get a few seconds to wail on their weaker side before being skewered on Polypheme’s flaming trident and hurled across the screen.
I knew I wanted to do a pair from the beginning, but I couldn’t really figure things out. I tried out some stuff with a tandem bow, one holding and aiming, the other drawing back the arrow, but visually it didn’t work. Things didn’t really develop until I drew Polypheme’s giant shield, and even then, it wasn’t until the shield became a face with a mouth that the pair clicks. The shield became a cyclops later, after looking at some Indian puppet masks, I think. She became Polypheme, and the other became Odyssea. The trident was a sword originally, but, Polyphemus, being the son of Poseidon, already has a link to the trident. The flaming part of the trident is a small nod to the flaming wooden stake Odysseus uses to blind the cyclops. 
I have a big reference folder full of matchlock guns from different time periods, culled from a few trips down the ol’ Google images rabbit hole, so that popped up. It seems mindlessly scanning Google images or Tumblr or whatever would just be a timesink and nothing else, but you never know. It pays off to keep track of the things you find visually stimulating, just in case.
These are two disparate examples of how I design characters — sometimes a lot of narrative choices go into the character, like in Polypheme, and sometimes it’s just a collection of interesting shapes, patterns, etc, like with Odyssea. The first is active, where I’m trying to fulfill some mental picture, the second is reactive, where I’m building the narrative after the shapes come together. They both have their merits.
I’m happy to add this piece of tonal dissonance to what is otherwise shaping up to be a very fun zine.

sbosma:

Polypheme and Odyssea, my combatants for Jenn Woodall’s FIGHTZINE, featuring an all-female cast of fighting game characters. These ended up being closer to Dark Souls enemies (maybe my Ornstein and Smough), but hey. 

I picture these two as invulnerable from the front and weak to the rear, with Polypheme’s shield and spear, and Odyssea’s gun keeping the player at bay. I imagine you’d get a few seconds to wail on their weaker side before being skewered on Polypheme’s flaming trident and hurled across the screen.

I knew I wanted to do a pair from the beginning, but I couldn’t really figure things out. I tried out some stuff with a tandem bow, one holding and aiming, the other drawing back the arrow, but visually it didn’t work. Things didn’t really develop until I drew Polypheme’s giant shield, and even then, it wasn’t until the shield became a face with a mouth that the pair clicks. The shield became a cyclops later, after looking at some Indian puppet masks, I think. She became Polypheme, and the other became Odyssea. The trident was a sword originally, but, Polyphemus, being the son of Poseidon, already has a link to the trident. The flaming part of the trident is a small nod to the flaming wooden stake Odysseus uses to blind the cyclops. 

I have a big reference folder full of matchlock guns from different time periods, culled from a few trips down the ol’ Google images rabbit hole, so that popped up. It seems mindlessly scanning Google images or Tumblr or whatever would just be a timesink and nothing else, but you never know. It pays off to keep track of the things you find visually stimulating, just in case.

These are two disparate examples of how I design characters — sometimes a lot of narrative choices go into the character, like in Polypheme, and sometimes it’s just a collection of interesting shapes, patterns, etc, like with Odyssea. The first is active, where I’m trying to fulfill some mental picture, the second is reactive, where I’m building the narrative after the shapes come together. They both have their merits.

I’m happy to add this piece of tonal dissonance to what is otherwise shaping up to be a very fun zine.

8,381 notes
June102014

I’m not dead.

But I did graduate college.

37 notes
April302014

terminallyxsadistic:

knightarcana:

kdoranphoto:

Tokyo Babylon 
NYC Sakura Matsuri 2014

Subaru Sumeragi | Hokuto Sumeragi | Seishiro Sakurazuka

Photographer
*The full NYC Sakura Matsuri 2014 album can be found here 

Kacie got such wonderful photos of us, this weekend was perfect and amazing and I have so many feelings about these photos and friends and I’m so happy I could literally cry.

Kacie, I cannot thank you enough for these amazing photos. This shoot meant so much to me.

!!!!!!!!

I got to hear second-hand accounts of this shoot when Laura got back but jesus christ I wasn’t expecting them to look so awesome!!

I’m not super into Tokyo Babylon but I’m just blown away by how spot-on everyone is - I wish I could have seen this in person!

276 notes
March232014
ewilloughby:

Scott Hartman has recently released his silhouette of the new Utahraptor reconstruction to Phylopic. Even though the paper hasn’t actually come out yet, it’s apparently close enough to publication that Scott gave me permission to upload my own drawing as well, which he has approved as being accurate (at least from a distance - any more subtle anatomy differences would be likely hidden by feathers). Clearly, the new material will completely revamp our perception of what this animal looked like and probably how it behaved as well. Note the downturned jaw with its precombent teeth and the much shorter limbs and tail. I’ve heard people say the new material makes Utahraptor “ugly”, but I don’t see ugly, I just see very, very strange - like an “ostrich bulldog”, to use Kirkland’s words.Hopefully we’ll see the paper out very soon now. I don’t know much detail beyond what you see here, so I’m as excited as the rest of you. And now to let the ecological speculation on what it was actually doing with that weird jaw and extra-short limbs begin!

ewilloughby:

Scott Hartman has recently released his silhouette of the new Utahraptor reconstruction to Phylopic. Even though the paper hasn’t actually come out yet, it’s apparently close enough to publication that Scott gave me permission to upload my own drawing as well, which he has approved as being accurate (at least from a distance - any more subtle anatomy differences would be likely hidden by feathers). 

Clearly, the new material will completely revamp our perception of what this animal looked like and probably how it behaved as well. Note the downturned jaw with its precombent teeth and the much shorter limbs and tail. I’ve heard people say the new material makes Utahraptor “ugly”, but I don’t see ugly, I just see very, very strange - like an “ostrich bulldog”, to use Kirkland’s words.

Hopefully we’ll see the paper out very soon now. I don’t know much detail beyond what you see here, so I’m as excited as the rest of you. And now to let the ecological speculation on what it was actually doing with that weird jaw and extra-short limbs begin!

(via paleoillustration)

715 notes
March192014
astutes:

A clock that writes the time.

astutes:

A clock that writes the time.

(Source: astutes, via king-tumbleweed)

371,494 notes
4PM

hiddenlex:

Armor designs by Pinkabsinthe

(via necromatador)

!!! queue 

27,953 notes
March182014
9,411 notes
March132014

paleoillustration:

Dromaeosaur skull by Chris Alfaro | Tumblr

1,149 notes
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